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| NAME: |
Muscles 4.1 ( last update: 01/30/2005 ) |
| DATA: |
Tools for muscles creation. The muscles can be used as smooth skin influences, sculpt deformers, wrap deformers, etc... Can be used as collision objects for dynamic skins ... |
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OverBurn 1.6 including VoxelEditor ( last update: 05/09/2006 ) |
| DATA: |
OverBurn creates dynamic structures similar to OverBurn's plug-in for 3DS MAX or LightWave's HyperVoxels, using combination of particles and fluids.
VoxelEditor brings ability to select voxels directly in the viewports and to immediatelly edit their properties. |
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| NAME: |
PaintSkinWeights 1.2 ( last update: 22/02/2007 ) |
| DATA: |
A complete hack of Maya's artPaintTools. The default tools are powerfull, but the workflow is somehow not the best available around. The key word here is "efficiency". |
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| NAME: |
StretchMap 1.0 ( last update: 07/10/2006 ) |
| DATA: |
A VEX SOP for Houdini. It generates point attributes based on geometry deformations. The produced data can be passed to shaders for local control over texture maps ( like displacement, bump, specular, etc. ), or can be used for further manipulations over the geometry. |
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| NAME: |
ComponentsConstructionHistory 1.0 |
| DATA: |
This tool provides a simple UI for managing of groupParts nodes. Using these nodes you can store groups of components ( sets of vertices, faces, edges, CV's, etc. ) as construction history elements.
These elements can feed data to modifiers, deformers, etc.
This is a 100% common graph functionality, but is not covered by the default UI. |
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| NAME: |
PointsManager 1.0 ( last update: 11/27/2005 ) |
| DATA: |
A generic attribute manager - operates with any kind of multi/multiArray attributes. Supports all the available deformers and geometry shapes ( + vertexColors for mesh primitives ). Transfering of point data between shapes with different topology, located on a different positions in the space, is not that big deal anymore. |
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| NAME: |
ShoulderRig 1.3 ( last update: 01/23/2006 ) |
| DATA: |
A very old and stable working technique for keeping shoulder / armpit area's volume in extreme poses. As result, deformations look better and are more controlable. |
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| NAME: |
SmartCalc 1.2 |
| DATA: |
A calculator with many cool functions - numeric systems ( HEX / DEC / OCT / BIN ), 3 memory banks, metric systmes, equations, extended aritmetic functions and many others. Best works on IE 6.0 or later. |
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| NAME: |
Flatten 1.0 |
| DATA: |
A simple tool for flattening of geometry. Usefull in many situations, for example: having elements moving in and out from a character body - spikes, horns, nails, tentacles, etc. Most likely you will need something to compress their shapes when inside the character's body. |
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| NAME: |
BonesOnCurve 2.0 ( last update: 01/15/2005 ) |
| DATA: |
This is a new kind of IK/FK solution. It is very usefull for facial setup, cloth, rope or rubber rigs. Version 1.0 was dumb, 2.0 is the real working thing. It allows Hermite spline evaluation - for tension control and smoother deformations. |
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| NAME: |
WaterDrops 2.5 |
| DATA: |
In fact these waterdrops are combination of particles + expressions. Current implementation gives nice control over every motion aspect - positionPP, velocityPP, scalePP, colorPP, massPP, dropping ... |
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| NAME: |
InteractiveDispalcement 3.0 |
| DATA: |
Here we have interactive displacement in the viewports.
What you see is what you get.
NOTE: This is not a HeighField node and it works not only for planar objects !
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| NAME: |
SolarSystem 1.0 |
| DATA: |
An approximated simulation of the Solar System. All major objects are listed here, except
comets, meteorites and recently discovered satellites. Integrated UI allows easy control over many simulation aspects. Just open the scene and execute the "solarSystem" command. |
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| NAME: |
RubicCube 1.0 |
| DATA: |
A game. It allows full interactive control over the cube ... just like in the real world. |
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| NAME: |
InteractiveDistances 2.2 |
| DATA: |
Tool for visualization of Environment Fog Distances and Camera Clipping Planes.
And of course, it allows direct interactive control over them directly in the viewports. |
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| NAME: |
Scissors 1.0 |
| DATA: |
A simple tool for slicing of syflex cloth objects at dynamic simulation time. |
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| NAME: |
DistanceConstraint 1.0 |
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This script creates distance constraint. |
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| NAME: |
PolyCounter 1.5 |
| DATA: |
This script creates a list containing all polygonal objects in the scene + details about vertices, edges, faces, UV points
count. You can directly select any one of them using this simple UI. |
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